# Demonstrates changing color scheme of trajectories.
# Trajectories are colored based on the process that created the trajectory.
s:Ge/Box/Type = "TsBox"
s:Ge/Box/Parent = "World"
s:Ge/Box/Material = "G4_WATER"
d:Ge/Box/HLX = 4. m
d:Ge/Box/HLY = 4. m
d:Ge/Box/HLZ = .4 m
d:Ge/Box/TransX = 0. m
d:Ge/Box/TransY = 0. m
d:Ge/Box/TransZ = -3. m
d:Ge/Box/RotX = 0. deg
d:Ge/Box/RotY = 0. deg
d:Ge/Box/RotZ = 0. deg
s:Ge/Outer/Type = "TsBox"
s:Ge/Outer/Parent = "World"
s:Ge/Outer/Material = "G4_AIR"
d:Ge/Outer/HLX = 3.2 m
d:Ge/Outer/HLY = 3.2 m
d:Ge/Outer/HLZ = 2. m
d:Ge/Outer/TransX = 0. m
d:Ge/Outer/TransY = 0. m
d:Ge/Outer/TransZ = 1. m
d:Ge/Outer/RotX = 0. deg
d:Ge/Outer/RotY = 0. deg
d:Ge/Outer/RotZ = 0. deg
s:Ge/Film1/Type = "TsBox"
s:Ge/Film1/Parent = "Outer"
s:Ge/Film1/Material = "G4_WATER"
d:Ge/Film1/HLX = 2. m
d:Ge/Film1/HLY = 2. m
d:Ge/Film1/HLZ = .1 m
d:Ge/Film1/TransX = 0. m
d:Ge/Film1/TransY = 0. m
d:Ge/Film1/TransZ = 1. m
d:Ge/Film1/RotX = 0. deg
d:Ge/Film1/RotY = 0. deg
d:Ge/Film1/RotZ = 0. deg
i:Ge/Film1/XBins = 2
i:Ge/Film1/YBins = 2
i:Ge/Film1/ZBins = 2
s:Ge/Film2/Type = "TsBox"
s:Ge/Film2/Parent = "Outer"
s:Ge/Film2/Material = "G4_WATER"
d:Ge/Film2/HLX = 3. m
d:Ge/Film2/HLY = 3. m
d:Ge/Film2/HLZ = .1 m
d:Ge/Film2/TransX = 0. m
d:Ge/Film2/TransY = 0. m
d:Ge/Film2/TransZ = -1. m
d:Ge/Film2/RotX = 0. deg
d:Ge/Film2/RotY = 0. deg
d:Ge/Film2/RotZ = 0. deg
s:Gr/MyOGL/Type = "OpenGL"
i:Gr/MyOGL/WindowSizeX = 600
i:Gr/MyOGL/WindowSizeY = 600
i:Gr/MyOGL/WindowPosX = 0
i:Gr/MyOGL/WindowPosY = 0
sv:Gr/OnlyIncludeParticlesFromComponent = 1 "Film2"
s:So/Example/Type = "Beam"
s:So/Example/Component = "BeamPosition"
s:So/Example/BeamParticle = "e-"
d:So/Example/BeamEnergy = 300 MeV
u:So/Example/BeamEnergySpread = 0.757504
s:So/Example/BeamPositionDistribution = "Gaussian"
s:So/Example/BeamPositionCutoffShape = "Ellipse"
d:So/Example/BeamPositionCutoffX = 10. cm
d:So/Example/BeamPositionCutoffY = 10. cm
d:So/Example/BeamPositionSpreadX = 0.65 cm
d:So/Example/BeamPositionSpreadY = 0.65 cm
s:So/Example/BeamAngularDistribution = "Gaussian"
d:So/Example/BeamAngularCutoffX = 90. deg
d:So/Example/BeamAngularCutoffY = 90. deg
d:So/Example/BeamAngularSpreadX = 0.0032 rad
d:So/Example/BeamAngularSpreadY = 0.0032 rad
i:So/Example/NumberOfHistoriesInRun = 10
b:Ts/PauseBeforeQuit = "True"
Ts/UseQt = "False"