# Use scanning nozzle to paint target that is moving horizontally
includeFile = RasterScanningPattern.txt TargetInWaterPhantom.txt Viewer.txt
i:Tf/Verbosity = 1
sv:Ph/Default/Modules = 1 "g4em-standard_opt0"
d:Ge/X_max = 1.5 cm
d:Ge/X_min = Ge/X_max cm * -1.0
d:Ge/X_range = Ge/X_max cm * 2.0
# 1. Motion for Target
s:Tf/HorizontalMoveSine/Function = "Sine"
d:Tf/HorizontalMoveSine/RepetitionInterval = 1.0 s
d:Tf/HorizontalMoveSine/Rate = 0.36 deg/ms
d:Tf/HorizontalMoveSine/StartValue = 0.0 deg
d:Tf/HorizontalMove/Value = 2.0 cm * Tf/HorizontalMoveSine/Value
d:Tf/HorizontalScan/Value = 0.15 tesla * Tf/HorizontalMoveSine/Value
# 2. Compensated BField
d:Tf/BField2ndTrackingField/Value = Tf/HorizontalScan/Value + Tf/BField2nd/Value tesla
i:Tf/NumberOfSequentialTimes = 100
d:Tf/TimelineEnd = 1 s
d:Ge/PlaneAtR80/TransX = Tf/HorizontalMove/Value cm
d:Ge/Dipole2/MagneticFieldStrength = Tf/BField2ndTrackingField/Value tesla
Ts/UseQt = "True"