# A box undergoes rotation relative to a parent box
# which is itself undergoing a different rotation.
d:Ge/World/HLX = 10. m
d:Ge/World/HLY = 10. m
d:Ge/World/HLZ = 10. m
s:Ge/World/Material = "Vacuum"
b:Ge/World/Invisible = "True"
d:Ge/BeamPosition/TransX = 3.9 m
d:Ge/BeamPosition/TransY = 3.9 m
s:Ge/OuterBox/Parent = "World"
s:Ge/OuterBox/Type = "TsBox"
s:Ge/OuterBox/Material = "Air"
d:Ge/OuterBox/HLX = 4. m
d:Ge/OuterBox/HLY = 4. m
d:Ge/OuterBox/HLZ = 4. m
d:Ge/OuterBox/TransX = 2. m
d:Ge/OuterBox/TransY = 2. m
d:Ge/OuterBox/TransZ = 0. m
d:Ge/OuterBox/RotX = 0. deg
d:Ge/OuterBox/RotY = 0. deg
d:Ge/OuterBox/RotZ = Tf/OuterBoxStep/Value deg
s:Ge/InnerBox/Parent = "OuterBox"
s:Ge/InnerBox/Type = "TsBox"
s:Ge/InnerBox/Material = "Lead"
d:Ge/InnerBox/HLX = 1. m
d:Ge/InnerBox/HLY = 1. m
d:Ge/InnerBox/HLZ = 2. m
d:Ge/InnerBox/TransX = 1. m
d:Ge/InnerBox/TransY = 1. m
d:Ge/InnerBox/TransZ = 0. m
d:Ge/InnerBox/RotX = 0. deg
d:Ge/InnerBox/RotY = Tf/InnerBoxStep/Value deg
d:Ge/InnerBox/RotZ = Tf/InnerBoxStep/Value deg
s:Ge/InnerBox/DrawingStyle = "Solid"
s:Ge/InnerBox/Color = "red"
s:Tf/OuterBoxRot/Function = "Linear deg"
d:Tf/OuterBoxRot/Rate = 2. deg/ms
d:Tf/OuterBoxRot/StartValue = -28.0 deg
d:Tf/OuterBoxRot/RepetitionInterval = 360. ms
s:Tf/InnerBoxRot/Function = "Linear deg"
d:Tf/InnerBoxRot/Rate = -2. deg/ms
d:Tf/InnerBoxRot/StartValue = 0.0 deg
d:Tf/InnerBoxRot/RepetitionInterval = 360. ms
s:Tf/InnerBoxStep/Function = "Step"
dv:Tf/InnerBoxStep/Times = 2 6 60 ms
dv:Tf/InnerBoxStep/Values = 2 0. Tf/InnerBoxRot/Value deg
d:Tf/InnerBoxStep/RepetitionInterval = 360. ms
s:Tf/OuterBoxStep/Function = "Step"
dv:Tf/OuterBoxStep/Times = 2 14 60 ms
dv:Tf/OuterBoxStep/Values = 2 0. Tf/OuterBoxRot/Value deg
d:Tf/OuterBoxStep/RepetitionInterval = 360. ms
i:Tf/Verbosity = 1
d:Tf/TimelineEnd = 30.0 ms
i:Tf/NumberOfSequentialTimes = 40
s:Gr/ViewA/Type = "OpenGL"
i:Gr/ViewA/WindowSizeX = 1024
i:Gr/ViewA/WindowSizeY = 768
d:Gr/ViewA/Theta = 55 deg
d:Gr/ViewA/Phi = 20 deg
u:Gr/ViewA/Zoom = 1.3
b:Gr/ViewA/HiddenLineRemovalForTrajectories = "True"
s:Gr/ViewA/Projection = "Perspective"
d:Gr/ViewA/PerspectiveAngle = 30 deg
b:Gr/ViewA/CopyOpenGLToEPS = "False"
sv:Ph/Default/Modules = 1 "g4em-standard_opt0"
s:So/Example/Type = "Beam"
s:So/Example/Component = "BeamPosition"
s:So/Example/BeamParticle = "proton"
d:So/Example/BeamEnergy = 169.23 MeV
u:So/Example/BeamEnergySpread = 0.757504
s:So/Example/BeamPositionDistribution = "Gaussian"
s:So/Example/BeamPositionCutoffShape = "Ellipse"
d:So/Example/BeamPositionCutoffX = 10. cm
d:So/Example/BeamPositionCutoffY = 10. cm
d:So/Example/BeamPositionSpreadX = 0.65 cm
d:So/Example/BeamPositionSpreadY = 0.65 cm
s:So/Example/BeamAngularDistribution = "Gaussian"
d:So/Example/BeamAngularCutoffX = 90. deg
d:So/Example/BeamAngularCutoffY = 90. deg
d:So/Example/BeamAngularSpreadX = 0.0032 rad
d:So/Example/BeamAngularSpreadY = 0.0032 rad
i:So/Example/NumberOfHistoriesInRun = 10