# Demonstrate effect of setting a scorer inactive
s:Ge/Box/Type = "TsBox"
s:Ge/Box/Parent = "World"
s:Ge/Box/Material = "G4_WATER"
d:Ge/Box/HLX = 1. m
d:Ge/Box/HLY = 1. m
d:Ge/Box/HLZ = .4 m
s:Sc/WasActive/Quantity = "Fluence"
s:Sc/WasActive/Component = "Box"
s:Sc/WasActive/IfOutputFileAlreadyExists = "Overwrite"
b:Sc/WasActive/OutputToConsole = "True"
s:Sc/WasInActive/Quantity = "Fluence"
s:Sc/WasInActive/Component = "Box"
s:Sc/WasInActive/IfOutputFileAlreadyExists = "Overwrite"
b:Sc/WasInActive/OutputToConsole = "True"
b:Sc/WasInActive/Active = "False"
s:Gr/MyOGL/Type = "OpenGL"
i:Gr/MyOGL/WindowSizeX = 600
i:Gr/MyOGL/WindowSizeY = 600
i:Gr/MyOGL/WindowPosX = 0
i:Gr/MyOGL/WindowPosY = 0
s:So/Example/Type = "Beam"
s:So/Example/Component = "BeamPosition"
s:So/Example/BeamParticle = "proton"
d:So/Example/BeamEnergy = 169.23 MeV
u:So/Example/BeamEnergySpread = 0.757504
s:So/Example/BeamPositionDistribution = "Gaussian"
s:So/Example/BeamPositionCutoffShape = "Ellipse"
d:So/Example/BeamPositionCutoffX = 10. cm
d:So/Example/BeamPositionCutoffY = 10. cm
d:So/Example/BeamPositionSpreadX = 0.65 cm
d:So/Example/BeamPositionSpreadY = 0.65 cm
s:So/Example/BeamAngularDistribution = "Gaussian"
d:So/Example/BeamAngularCutoffX = 90. deg
d:So/Example/BeamAngularCutoffY = 90. deg
d:So/Example/BeamAngularSpreadX = 0.0032 rad
d:So/Example/BeamAngularSpreadY = 0.0032 rad
i:So/Example/NumberOfHistoriesInRun = 100
i:Ts/ShowHistoryCountAtInterval = 10
b:Ts/PauseBeforeQuit = "True"