# Particles pass through Film1Container which contains a divided box, Film1.
# We score fluence in a phantom, filtering several different ways based on
# origin of the scored particle.
s:Ge/Film1Container/Type = "TsBox"
s:Ge/Film1Container/Parent = "World"
s:Ge/Film1Container/Material = "G4_WATER"
d:Ge/Film1Container/HLX = 2.1 m
d:Ge/Film1Container/HLY = 2.1 m
d:Ge/Film1Container/HLZ = .15 m
d:Ge/Film1Container/TransZ = 1. m
s:Ge/Film1/Type = "TsBox"
s:Ge/Film1/Parent = "Film1Container"
s:Ge/Film1/Material = "G4_WATER"
d:Ge/Film1/HLX = 2. m
d:Ge/Film1/HLY = 2. m
d:Ge/Film1/HLZ = .1 m
i:Ge/Film1/XBins = 2
i:Ge/Film1/YBins = 2
i:Ge/Film1/ZBins = 2
s:Ge/Phantom/Type = "TsBox"
s:Ge/Phantom/Parent = "World"
s:Ge/Phantom/Material = "G4_WATER"
d:Ge/Phantom/HLX = 3. m
d:Ge/Phantom/HLY = 3. m
d:Ge/Phantom/HLZ = 0.5 m
d:Ge/Phantom/TransZ = -1. m
i:Ge/Phantom/XBins = 1
i:Ge/Phantom/YBins = 1
i:Ge/Phantom/ZBins = 1
s:Sc/ParticlesFromFilm1ContainerAndSubcomponents/Quantity = "Fluence"
s:Sc/ParticlesFromFilm1ContainerAndSubcomponents/Component = "Phantom"
s:Sc/ParticlesFromFilm1ContainerAndSubcomponents/IfOutputFileAlreadyExists = "Overwrite"
b:Sc/ParticlesFromFilm1ContainerAndSubcomponents/OutputToConsole = "True"
sv:Sc/ParticlesFromFilm1ContainerAndSubcomponents/OnlyIncludeParticlesFromComponentOrSubComponentsOf = 1 "Film1Container"
s:Sc/ParticlesFromFilm1ContainerButNotSubcomponents/Quantity = "Fluence"
s:Sc/ParticlesFromFilm1ContainerButNotSubcomponents/Component = "Phantom"
s:Sc/ParticlesFromFilm1ContainerButNotSubcomponents/IfOutputFileAlreadyExists = "Overwrite"
b:Sc/ParticlesFromFilm1ContainerButNotSubcomponents/OutputToConsole = "True"
sv:Sc/ParticlesFromFilm1ContainerButNotSubcomponents/OnlyIncludeParticlesFromComponent = 1 "Film1Container"
s:Sc/ParticlesFromFilm1/Quantity = "Fluence"
s:Sc/ParticlesFromFilm1/Component = "Phantom"
s:Sc/ParticlesFromFilm1/IfOutputFileAlreadyExists = "Overwrite"
b:Sc/ParticlesFromFilm1/OutputToConsole = "True"
sv:Sc/ParticlesFromFilm1/OnlyIncludeParticlesFromComponentOrSubComponentsOf = 1 "Film1"
s:Gr/MyOGL/Type = "OpenGL"
i:Gr/MyOGL/WindowSizeX = 600
i:Gr/MyOGL/WindowSizeY = 600
i:Gr/MyOGL/WindowPosX = 0
i:Gr/MyOGL/WindowPosY = 0
s:So/Example/Type = "Beam"
s:So/Example/Component = "BeamPosition"
s:So/Example/BeamParticle = "proton"
d:So/Example/BeamEnergy = 400 MeV
u:So/Example/BeamEnergySpread = 0.757504
s:So/Example/BeamPositionDistribution = "Gaussian"
s:So/Example/BeamPositionCutoffShape = "Ellipse"
d:So/Example/BeamPositionCutoffX = 10. cm
d:So/Example/BeamPositionCutoffY = 10. cm
d:So/Example/BeamPositionSpreadX = 0.65 cm
d:So/Example/BeamPositionSpreadY = 0.65 cm
s:So/Example/BeamAngularDistribution = "Gaussian"
d:So/Example/BeamAngularCutoffX = 90. deg
d:So/Example/BeamAngularCutoffY = 90. deg
d:So/Example/BeamAngularSpreadX = 0.0032 rad
d:So/Example/BeamAngularSpreadY = 0.0032 rad
i:So/Example/NumberOfHistoriesInRun = 100
b:Ts/PauseBeforeQuit = "True"