# Demonstrates how scoring can be split by a time feature.
# In this example, though the time feature ImageName doesn't really get # used to load any images,
# the scoring is still split by this time feature.
# This means that separate scorers are created for each of the
# three values of ImageName, and each scorer is active only when
# the ImageName value matches the that scorer's required value.
s:Ge/Phantom/Type = "TsBox"
s:Ge/Phantom/Parent = "World"
s:Ge/Phantom/Material = "G4_WATER"
d:Ge/Phantom/HLX = 80.0 cm
d:Ge/Phantom/HLY = 80.0 cm
d:Ge/Phantom/HLZ = 80.0 cm
d:Ge/Phantom/TransX = 0. cm
d:Ge/Phantom/TransY = 0. cm
d:Ge/Phantom/TransZ = -30. cm
d:Ge/Phantom/RotX = 0. deg
d:Ge/Phantom/RotY = 0. deg
d:Ge/Phantom/RotZ = 0. deg
s:Sc/DoseAtPhantom/Quantity = "DoseToMedium"
s:Sc/DoseAtPhantom/Component = "Phantom"
b:Sc/DoseAtPhantom/OutputToConsole = "TRUE"
s:Sc/DoseAtPhantom/IfOutputFileAlreadyExists = "Overwrite"
s:Sc/DoseAtPhantom/SplitByTimeFeature = "ImageName"
# This time feature will take one of three string values.
s:Tf/ImageName/Function = "Step"
dv:Tf/ImageName/Times = 3 10 20 30 ms
sv:Tf/ImageName/Values = 3 "lung1" "lung2" "lung3"
d:Tf/TimelineEnd = 40.0 ms
i:Tf/NumberOfSequentialTimes = 4
i:Tf/Verbosity = 1
sv:Ph/Default/Modules = 1 "g4em-standard_opt0"
s:So/Example/Type = "Beam"
s:So/Example/Component = "BeamPosition"
s:So/Example/BeamParticle = "proton"
d:So/Example/BeamEnergy = 169.23 MeV
u:So/Example/BeamEnergySpread = 0.757504
s:So/Example/BeamPositionDistribution = "Gaussian"
s:So/Example/BeamPositionCutoffShape = "Ellipse"
d:So/Example/BeamPositionCutoffX = 10. cm
d:So/Example/BeamPositionCutoffY = 10. cm
d:So/Example/BeamPositionSpreadX = 0.65 cm
d:So/Example/BeamPositionSpreadY = 0.65 cm
s:So/Example/BeamAngularDistribution = "Gaussian"
d:So/Example/BeamAngularCutoffX = 90. deg
d:So/Example/BeamAngularCutoffY = 90. deg
d:So/Example/BeamAngularSpreadX = 0.0032 rad
d:So/Example/BeamAngularSpreadY = 0.0032 rad
i:So/Example/NumberOfHistoriesInRun = 100
s:Gr/View/Type = "OpenGL"