# Example demonsrating a box rotated around its corner
# by placing the box inside of a Group and rotating that group.
s:Ge/MyGroup/Type = "Group"
s:Ge/MyGroup/Parent = "World"
dc:Ge/MyGroup/RotX = 0. deg
d:Ge/MyGroup/RotY = 0. deg
d:Ge/MyGroup/RotZ = 0. deg
d:Ge/MyGroup/TransZ = -2. m
s:Ge/MyBox/Type = "TsBox"
s:Ge/MyBox/Material = "G4_WATER"
s:Ge/MyBox/Parent = "MyGroup"
d:Ge/MyBox/HLX = 1.5 m
d:Ge/MyBox/HLY = 1. m
d:Ge/MyBox/HLZ = 1. m
d:Ge/MyBox/TransX = Ge/MyBox/HLX m
d:Ge/MyBox/TransY = Ge/MyBox/HLY m
d:Ge/MyBox/TransZ = Ge/MyBox/HLZ m
dc:Ge/MyBox/RotX = 20. deg
d:Ge/MyBox/RotY = 20. deg
d:Ge/MyBox/RotZ = 20. deg
s:Ge/MyBox/Color = "blue"
s:Ge/MyBox/DrawingStyle = "WireFrame"
s:Ge/BoxCorner/Type = "TsBox"
s:Ge/BoxCorner/Material = "G4_WATER"
s:Ge/BoxCorner/Parent = "MyBox"
d:Ge/BoxCorner/HLX = .2 m
d:Ge/BoxCorner/HLY = .2 m
d:Ge/BoxCorner/HLZ = .2 m
d:Ge/BoxCorner/TransX = Ge/BoxCorner/HLX - Ge/MyBox/HLX m
d:Ge/BoxCorner/TransY = Ge/BoxCorner/HLY - Ge/MyBox/HLY m
d:Ge/BoxCorner/TransZ = Ge/BoxCorner/HLZ - Ge/MyBox/HLZ m
s:Ge/BoxCorner/Color = "magenta"
s:Ge/BoxCorner/DrawingStyle = "Solid"
sv:Ph/Default/Modules = 1 "g4em-standard_opt0"
s:Gr/ViewA/Type = "OpenGL"
b:Gr/ViewA/IncludeAxes = "True"
d:Gr/ViewA/AxesSize = 4. m
Ts/UseQt = "True"