# Demonstrates setting material per voxel in each of
# the Divided Components: TsBox, TsCylinder and TsSphere.
d:Ge/World/HLX = 2.0 m
d:Ge/World/HLY = 2.0 m
d:Ge/World/HLZ = 2.0 m
b:Ge/World/Invisible = "True"
# Save time by turning off overlap check
b:Ge/CheckForOverlaps = "False"
s:Ge/TestBox/Parent = "World"
s:Ge/TestBox/Type = "TsBox"
s:Ge/TestBox/Material = "G4_WATER"
d:Ge/TestBox/HLX = 7.0 cm
d:Ge/TestBox/HLY = 7.0 cm
d:Ge/TestBox/HLZ = 9.0 cm
d:Ge/TestBox/TransX = 0. cm
d:Ge/TestBox/TransY = 0. cm
d:Ge/TestBox/TransZ = 0. cm
d:Ge/TestBox/RotX = 0. deg
d:Ge/TestBox/RotY = 0. deg
d:Ge/TestBox/RotZ = 0. deg
sc:Ge/TestBox/DrawingStyle = "Solid"
i:Ge/TestBox/XBins = 2
i:Ge/TestBox/YBins = 2
i:Ge/TestBox/ZBins = 2
sv:Ge/TestBox/VoxelMaterials = 8 "Lucite" "Air" "Carbon" "Nickel" "Tantalum" "Lexan" "Air" "Air"
s:Ge/TestCylinder/Parent = "World"
s:Ge/TestCylinder/Type = "TsCylinder"
s:Ge/TestCylinder/Material = "G4_WATER"
d:Ge/TestCylinder/RMin = 0.0 cm
d:Ge/TestCylinder/RMax = 8.0 cm
d:Ge/TestCylinder/HL = 10.0 cm
d:Ge/TestCylinder/SPhi = 0. deg
d:Ge/TestCylinder/DPhi = 360. deg
d:Ge/TestCylinder/TransX = 0. cm
d:Ge/TestCylinder/TransY = 0. cm
d:Ge/TestCylinder/TransZ = 25. cm
d:Ge/TestCylinder/RotX = 0. deg
d:Ge/TestCylinder/RotY = 0.0 deg
d:Ge/TestCylinder/RotZ = 0. deg
sc:Ge/TestCylinder/DrawingStyle = "Cloud"
i:Ge/TestCylinder/RBins = 2
i:Ge/TestCylinder/PhiBins = 2
i:Ge/TestCylinder/ZBins = 2
sv:Ge/TestCylinder/VoxelMaterials = 8 "G4_W" "Air" "G4_WATER" "G4_W" "Air" "G4_W" "Air" "Air"
s:Ge/TestSphere/Parent = "World"
s:Ge/TestSphere/Type = "TsSphere"
s:Ge/TestSphere/Material = "G4_WATER"
d:Ge/TestSphere/RMin = 0.0 cm
d:Ge/TestSphere/RMax = 10.0 cm
d:Ge/TestSphere/SPhi = 0. deg
d:Ge/TestSphere/DPhi = 360. deg
d:Ge/TestSphere/STheta = 0. deg
d:Ge/TestSphere/DTheta = 180. deg
d:Ge/TestSphere/TransX = 0. cm
d:Ge/TestSphere/TransY = 0. cm
d:Ge/TestSphere/TransZ = 50. cm
d:Ge/TestSphere/RotX = 0. deg
d:Ge/TestSphere/RotY = 0. deg
d:Ge/TestSphere/RotZ = 0. deg
s:Ge/TestSphere/Color = "blue"
sc:Ge/TestSphere/DrawingStyle = "Cloud"
i:Ge/TestSphere/RBins = 2
i:Ge/TestSphere/PhiBins = 2
i:Ge/TestSphere/ThetaBins = 2
sv:Ge/TestSphere/VoxelMaterials = 8 "Air" "Air" "G4_WATER" "Air" "Air" "Air" "Air" "Air"
sv:Ph/Default/Modules = 1 "g4em-standard_opt0"
s:Gr/ViewA/Type = "OpenGL"
Ts/UseQt = "True"