# Demonstrates use of Layered Mass Geometry,
# a Geant4 feature whereby there can be material in a paralle world.
s:Ge/World/Material = "Vacuum"
d:Ge/World/HLX = 2.0 m
d:Ge/World/HLY = 2.0 m
d:Ge/World/HLZ = 2.0 m
b:Ge/World/Invisible = "TRUE"
sv:Ph/Default/LayeredMassGeometryWorlds = 2 "WaterBox" "IronBox"
s:Ge/AirBox/Parent = "World"
s:Ge/AirBox/Type = "TsBox"
s:Ge/AirBox/Material = "Air"
d:Ge/AirBox/HLX = 1. m
d:Ge/AirBox/HLY = 1. m
d:Ge/AirBox/HLZ = 1. m
d:Ge/AirBox/TransX = 0. m
d:Ge/AirBox/TransY = 0. m
d:Ge/AirBox/TransZ = 0. m
d:Ge/AirBox/RotX = 0. deg
d:Ge/AirBox/RotY = 0. deg
d:Ge/AirBox/RotZ = 0. deg
s:Ge/WaterBox/Parent = "World"
s:Ge/WaterBox/Type = "TsBox"
s:Ge/WaterBox/Material = "G4_WATER"
d:Ge/WaterBox/HLX = .6 m
d:Ge/WaterBox/HLY = .6 m
d:Ge/WaterBox/HLZ = .6 m
d:Ge/WaterBox/TransX = 0. m
d:Ge/WaterBox/TransY = 0. m
d:Ge/WaterBox/TransZ = 0. m
d:Ge/WaterBox/RotX = 0. deg
d:Ge/WaterBox/RotY = 0. deg
d:Ge/WaterBox/RotZ = 0. deg
b:Ge/WaterBox/isParallel = "True"
s:Ge/IronBox/Parent = "World"
s:Ge/IronBox/Type = "TsBox"
s:Ge/IronBox/Material = "Iron"
d:Ge/IronBox/HLX = .4 m
d:Ge/IronBox/HLY = .4 m
d:Ge/IronBox/HLZ = .4 m
d:Ge/IronBox/TransX = 0. m
d:Ge/IronBox/TransY = 0. m
d:Ge/IronBox/TransZ = 0. m
d:Ge/IronBox/RotX = 0. deg
d:Ge/IronBox/RotY = 0. deg
d:Ge/IronBox/RotZ = 0. deg
b:Ge/IronBox/isParallel = "True"
b:Ts/PauseBeforeQuit = "True"
s:So/Example/Type = "Beam"
s:So/Example/Component = "BeamPosition"
s:So/Example/BeamParticle = "proton"
d:So/Example/BeamEnergy = 270. MeV
u:So/Example/BeamEnergySpread = 0.757504
s:So/Example/BeamPositionDistribution = "Flat"
s:So/Example/BeamPositionCutoffShape = "Ellipse"
d:So/Example/BeamPositionCutoffX = 5 cm
d:So/Example/BeamPositionCutoffY = 20 cm
s:So/Example/BeamAngularDistribution = "None"
i:So/Example/NumberOfHistoriesInRun = 10
sv:Ph/Default/Modules = 1 "g4em-standard_opt0"
s:Gr/ViewA/Type = "OpenGL"
sv:Gr/ViewA/VisibleWorlds = 1 "All"
i:Gr/ViewA/WindowSizeX = 900
i:Gr/ViewA/WindowSizeY = 900
d:Gr/ViewA/Theta = 90 deg
d:Gr/ViewA/Phi = 0 deg